Log In
person
Xiaomi Corporation
XIACF
summarize
6 total product lines
calendar_month
Revenue as of 12/31/2023
| Reporting Segmentarrow_drop_up | Product Line | Amount (CNY) | Percentage |
|---|---|---|---|
| keyboard_arrow_right | Reporting Segment & Product Line | Amount (CNY) | Percentage |
| Internet Services |
Advertising Host
These companies host but do not create advertisements on a variety of mediums including newspapers, television stations, radio broadcasts, and websites.
|
30.11B | 11.11% |
| Iot and Lifestyle products |
Consumer Internet Of Things (IoT) Devices; retail sales
These companies manufacture diversified internet of things (IoT) devices for consumers and sell them through retail stores that they do not operate.
|
80.11B | 29.56% |
| Iot and Lifestyle products |
AR/VR Headsets for Consumers; retail sales
These companies the manufacture of augmented/virtual reality (AR/VR) headsets used for gaming that are standalone, i.e., include integrated computing hardware.
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| Iot and Lifestyle products |
Wearable Consumer Electronics; retail sales
These companies manufacture wearable consumer electronics and sell them through retail stores that they do not operate.
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| Others |
Consumer Electronics Repair
These companies are hired by diversified customers to repair consumer electronics, such as radios, and TVs (televisions).
|
3.29B | 1.22% |
| Smartphones |
Phones: In-house Manufacturing
These companies produce cell phones.
|
157.46B | 58.11% |
| keyboard_arrow_down |
Internet Services
Advertising Host
|
30.11B | 11.11% |
| keyboard_arrow_right |
These companies host but do not create advertisements on a variety of mediums including newspapers, television stations, radio broadcasts, and websites.
|
||
| keyboard_arrow_down |
Iot and Lifestyle products
Consumer Internet Of Things (IoT) Devices; retail sales
|
80.11B | 29.56% |
| keyboard_arrow_right |
These companies manufacture diversified internet of things (IoT) devices for consumers and sell them through retail stores that they do not operate.
|
||
| keyboard_arrow_down |
Iot and Lifestyle products
AR/VR Headsets for Consumers; retail sales
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| keyboard_arrow_right |
help
Why Zero? Explanation of what the heck's going on here.
These companies the manufacture of augmented/virtual reality (AR/VR) headsets used for gaming that are standalone, i.e., include integrated computing hardware.
|
||
| keyboard_arrow_down |
Iot and Lifestyle products
Wearable Consumer Electronics; retail sales
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| keyboard_arrow_right |
help
Why Zero? Explanation of what the heck's going on here.
These companies manufacture wearable consumer electronics and sell them through retail stores that they do not operate.
|
||
| keyboard_arrow_down |
Others
Consumer Electronics Repair
|
3.29B | 1.22% |
| keyboard_arrow_right |
These companies are hired by diversified customers to repair consumer electronics, such as radios, and TVs (televisions).
|
||
| keyboard_arrow_down |
Smartphones
Phones: In-house Manufacturing
|
157.46B | 58.11% |
| keyboard_arrow_right |
These companies produce cell phones.
|
||