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Xiaomi Corporation logo
Xiaomi Corporation XIACF
summarize 6 total product lines
calendar_month Revenue as of 12/31/2023
Reporting Segmentarrow_drop_up Product Line Amount (CNY) Percentage
keyboard_arrow_right Reporting Segment & Product Line Amount (CNY) Percentage
Internet Services
Advertising Host
These companies host but do not create advertisements on a variety of mediums including newspapers, television stations, radio broadcasts, and websites.
30.11B 11.11%
Iot and Lifestyle products
Consumer Internet Of Things (IoT) Devices; retail sales
These companies manufacture diversified internet of things (IoT) devices for consumers and sell them through retail stores that they do not operate.
80.11B 29.56%
Iot and Lifestyle products
AR/VR Headsets for Consumers; retail sales
These companies the manufacture of augmented/virtual reality (AR/VR) headsets used for gaming that are standalone, i.e., include integrated computing hardware.
Non-Attributed
Non-Attributed help Why Zero? Explanation of what the heck's going on here.
Iot and Lifestyle products
Wearable Consumer Electronics; retail sales
These companies manufacture wearable consumer electronics and sell them through retail stores that they do not operate.
Non-Attributed
Non-Attributed help Why Zero? Explanation of what the heck's going on here.
Others
Consumer Electronics Repair
These companies are hired by diversified customers to repair consumer electronics, such as radios, and TVs (televisions).
3.29B 1.22%
Smartphones
Phones: In-house Manufacturing
These companies produce cell phones.
157.46B 58.11%
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Internet Services
Advertising Host
30.11B 11.11%
keyboard_arrow_right
These companies host but do not create advertisements on a variety of mediums including newspapers, television stations, radio broadcasts, and websites.
keyboard_arrow_right keyboard_arrow_down
Iot and Lifestyle products
Consumer Internet Of Things (IoT) Devices; retail sales
80.11B 29.56%
keyboard_arrow_right
These companies manufacture diversified internet of things (IoT) devices for consumers and sell them through retail stores that they do not operate.
keyboard_arrow_right keyboard_arrow_down
Iot and Lifestyle products
AR/VR Headsets for Consumers; retail sales
Non-Attributed
Non-Attributed help Why Zero? Explanation of what the heck's going on here.
keyboard_arrow_right
help Why Zero? Explanation of what the heck's going on here.
These companies the manufacture of augmented/virtual reality (AR/VR) headsets used for gaming that are standalone, i.e., include integrated computing hardware.
keyboard_arrow_right keyboard_arrow_down
Iot and Lifestyle products
Wearable Consumer Electronics; retail sales
Non-Attributed
Non-Attributed help Why Zero? Explanation of what the heck's going on here.
keyboard_arrow_right
help Why Zero? Explanation of what the heck's going on here.
These companies manufacture wearable consumer electronics and sell them through retail stores that they do not operate.
keyboard_arrow_right keyboard_arrow_down
Others
Consumer Electronics Repair
3.29B 1.22%
keyboard_arrow_right
These companies are hired by diversified customers to repair consumer electronics, such as radios, and TVs (televisions).
keyboard_arrow_right keyboard_arrow_down
Smartphones
Phones: In-house Manufacturing
157.46B 58.11%
keyboard_arrow_right
These companies produce cell phones.