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Seiko Epson Corp
SEKEY
summarize
8 total product lines
calendar_month
Revenue as of 03/31/2024
| Reporting Segmentarrow_drop_up | Product Line | Amount (JPY) | Percentage |
|---|---|---|---|
| keyboard_arrow_right | Reporting Segment & Product Line | Amount (JPY) | Percentage |
| Manufacturing-related & Wearables Segment |
Timing Devices for Information Equipment (outsourced); sold to OEMs
These companies outsource the manufacturing of semiconductors that emit a signal to synchronize the activities of equipment components. These are an example of "fabless" semiconductor companies.
|
104.33B | 7.91% |
| Manufacturing-related & Wearables Segment |
Watches; specialized retail sales
These companies produce watches and sell them through a specialized watch retail stores that they do not operate. These watches tend to be luxury watches.
|
34.75B | 2.63% |
| Manufacturing-related & Wearables Segment |
Robotic Industrial Equipment
These companies manufacture robots for industrial producers and sell directly to their customers.
|
24.77B | 1.88% |
| Manufacturing-related & Wearables Segment |
Computers; retail sales
These companies manufacture computers and sell them through retail stores that they do not operate.
|
19.64B | 1.49% |
| Printing Solutions Segment |
Printers for Consumers; retail sales
These companies manufacture printers primarily for consumers and sell them through retail stores that they do not operate.
|
650.83B | 49.32% |
| Printing Solutions Segment |
Printers for Businesses; sold through distributor
These companies manufacture printers for businesses and sell them through wholesalers or distributors.
|
267.94B | 20.30% |
| Visual Communications Segment |
LCD Panels for Consumer Electronics; sold to OEMs
These companies manufacture LCD (liquid-crystal display) panels for consumer electronics and sell directly to original equipment manufacturers.
|
217.46B | 16.48% |
| Visual Communications Segment |
AR/VR Headsets for Consumers; retail sales
These companies the manufacture of augmented/virtual reality (AR/VR) headsets used for gaming that are standalone, i.e., include integrated computing hardware.
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| keyboard_arrow_down |
Manufacturing-related & Wearables Segment
Timing Devices for Information Equipment (outsourced); sold to OEMs
|
104.33B | 7.91% |
| keyboard_arrow_right |
These companies outsource the manufacturing of semiconductors that emit a signal to synchronize the activities of equipment components. These are an example of "fabless" semiconductor companies.
|
||
| keyboard_arrow_down |
Manufacturing-related & Wearables Segment
Watches; specialized retail sales
|
34.75B | 2.63% |
| keyboard_arrow_right |
These companies produce watches and sell them through a specialized watch retail stores that they do not operate. These watches tend to be luxury watches.
|
||
| keyboard_arrow_down |
Manufacturing-related & Wearables Segment
Robotic Industrial Equipment
|
24.77B | 1.88% |
| keyboard_arrow_right |
These companies manufacture robots for industrial producers and sell directly to their customers.
|
||
| keyboard_arrow_down |
Manufacturing-related & Wearables Segment
Computers; retail sales
|
19.64B | 1.49% |
| keyboard_arrow_right |
These companies manufacture computers and sell them through retail stores that they do not operate.
|
||
| keyboard_arrow_down |
Printing Solutions Segment
Printers for Consumers; retail sales
|
650.83B | 49.32% |
| keyboard_arrow_right |
These companies manufacture printers primarily for consumers and sell them through retail stores that they do not operate.
|
||
| keyboard_arrow_down |
Printing Solutions Segment
Printers for Businesses; sold through distributor
|
267.94B | 20.30% |
| keyboard_arrow_right |
These companies manufacture printers for businesses and sell them through wholesalers or distributors.
|
||
| keyboard_arrow_down |
Visual Communications Segment
LCD Panels for Consumer Electronics; sold to OEMs
|
217.46B | 16.48% |
| keyboard_arrow_right |
These companies manufacture LCD (liquid-crystal display) panels for consumer electronics and sell directly to original equipment manufacturers.
|
||
| keyboard_arrow_down |
Visual Communications Segment
AR/VR Headsets for Consumers; retail sales
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| keyboard_arrow_right |
help
Why Zero? Explanation of what the heck's going on here.
These companies the manufacture of augmented/virtual reality (AR/VR) headsets used for gaming that are standalone, i.e., include integrated computing hardware.
|
||