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Square Enix Hldgs Co Ltd
SQNXF
summarize
5 total product lines
calendar_month
Revenue as of 03/31/2022
| Reporting Segmentarrow_drop_up | Product Line | Amount (JPY) | Percentage |
|---|---|---|---|
| keyboard_arrow_right | Reporting Segment & Product Line | Amount (JPY) | Percentage |
| Amusement |
Arcade Operator
These companies operate arcades.
|
43.9B | 12.02% |
| Digital Entertainment |
Video Games; online sales
These companies make videogames, which includes cartridges, software, and discs. These games are sold through online sales platforms, like websites.
|
279.66B | 76.56% |
| Digital Entertainment |
Social Game Developer
These companies make video games that use online features to interact with other players. These games are sold through online markets like the Apple Store or Google Play. They are supported through in-game purchases.
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| Merchandising |
Character Licensing
These companies create original characters and license them for use in apparel, toys and games.
|
12.85B | 3.52% |
| Publications |
Book Publishing
These companies publish books.
|
28.87B | 7.90% |
| keyboard_arrow_down |
Amusement
Arcade Operator
|
43.9B | 12.02% |
| keyboard_arrow_right |
These companies operate arcades.
|
||
| keyboard_arrow_down |
Digital Entertainment
Video Games; online sales
|
279.66B | 76.56% |
| keyboard_arrow_right |
These companies make videogames, which includes cartridges, software, and discs. These games are sold through online sales platforms, like websites.
|
||
| keyboard_arrow_down |
Digital Entertainment
Social Game Developer
|
Non-Attributed |
Non-Attributed
help
Why Zero? Explanation of what the heck's going on here.
|
| keyboard_arrow_right |
help
Why Zero? Explanation of what the heck's going on here.
These companies make video games that use online features to interact with other players. These games are sold through online markets like the Apple Store or Google Play. They are supported through in-game purchases.
|
||
| keyboard_arrow_down |
Merchandising
Character Licensing
|
12.85B | 3.52% |
| keyboard_arrow_right |
These companies create original characters and license them for use in apparel, toys and games.
|
||
| keyboard_arrow_down |
Publications
Book Publishing
|
28.87B | 7.90% |
| keyboard_arrow_right |
These companies publish books.
|
||