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iQIYI Inc
8195B
summarize
4 total product lines
calendar_month
Revenue as of 12/31/2022
| Reporting Segmentarrow_drop_up | Product Line | Amount (CNY) | Percentage |
|---|---|---|---|
| keyboard_arrow_right | Reporting Segment & Product Line | Amount (CNY) | Percentage |
| Content Distribution |
Movie and TV Licensing and Distribution to Theaters and TV Networks
These companies acquire distribution rights to movies and television shows and license them to movie theaters and television networks.
|
2.47B | 8.52% |
| Membership Services |
Diversified Consumer Media Distributor; Online
Through the internet, these companies allow customers to view diversified consumer media.
|
17.71B | 61.08% |
| Online Advertising Services |
Video Streaming Platform; ad revenue
These companies host television, movie, and other video content. They generate most of their revenue from advertisements.
|
5.33B | 18.39% |
| Others |
Live Streaming Software
These companies produce live video streaming applications. They generate revenue through in-app sales of virtual items.
|
3.49B | 12.02% |
| keyboard_arrow_down |
Content Distribution
Movie and TV Licensing and Distribution to Theaters and TV Networks
|
2.47B | 8.52% |
| keyboard_arrow_right |
These companies acquire distribution rights to movies and television shows and license them to movie theaters and television networks.
|
||
| keyboard_arrow_down |
Membership Services
Diversified Consumer Media Distributor; Online
|
17.71B | 61.08% |
| keyboard_arrow_right |
Through the internet, these companies allow customers to view diversified consumer media.
|
||
| keyboard_arrow_down |
Online Advertising Services
Video Streaming Platform; ad revenue
|
5.33B | 18.39% |
| keyboard_arrow_right |
These companies host television, movie, and other video content. They generate most of their revenue from advertisements.
|
||
| keyboard_arrow_down |
Others
Live Streaming Software
|
3.49B | 12.02% |
| keyboard_arrow_right |
These companies produce live video streaming applications. They generate revenue through in-app sales of virtual items.
|
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